![]() Any more and you run the risk of wasting your power, any less and your vault is not running at top efficiency, however there are exceptions. What you get is how many rooms you should have per category. Add up every resource room you have, and divide it by 3. 3 Dwellers would either be two are populating the vault, or going out into the waste land. What I mean by that is if I have, say, 15 dwellers, I would have 6 individual resource rooms. What I do, is that I build rooms for the amount of people there are. This is important, since it is more important to keep your production balanced than it is keeping your dwellers happy, but by using outfits you can achieve both! This means that you can use outfits to change which room a dweller prefers by giving them the right outfit. The main stat for a dweller includes any outfit bonuses.You can also make dwellers happier by successful rushes (but sadder by failed rushes) or by making them have children (both parents). You will see if a dweller likes a room by the green corners of the room when you move a dweller to it. If two stats are equal, the left stat takes precedence (left in the sequence "S-P-E-C-I-A-L"). To make dwellers happy, keep them in the room they have the strongest stat in (their "talent"). However, using two power rooms instead of one will cost more to build! So for example, one power room with dwellers totalling 10 strength will produce the same per minute as two power rooms of equal size and level as the first room if they contain a combined total of 10 strength. Rooms produce depending on the amount of the main stat, not the number of rooms. One power room with three strength 3 dwellers will produce the same as one power room with one strength 9 dweller. For example, in power rooms the production comes from the strength stat. Just building a room doesn't make it produce anything, it is actually only a dweller's stat that produces something. building a new one next to an old one) is more efficient per dweller than placing singles. When expanding, you should usually build the power room first, so that you have enough power to activate a new food and water room.Įxtending a room (i.e. Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion.In the beginning (up to about 50 dwellers) you should have about an equal number of each production room type, so one power for each food and water. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. Fallout Shelter Update ideas thread | 7-16-2016. ![]() Fallout Shelter Strategy Discussion archive.
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